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Pretty happy with the way this came out though now that I look at it again I think her hand is kinda big… I got hyped when I heard she was gonna be a playable character in Persona 4 Arena Ultimax so I did something for that sake. I also didn’t realize how she has that sort of checkered like texture on her clothes so I had to spend some extra time doing that detail as well. I threw a random background in as well didn’t want to leave it blank. 

So I finished this last night, as I said in my work in progress version, taking a break from the game right now. So I tried messing with some stuff like opacity and overlay adjustments over the main painting cause I wanted it to be a little more cooler overall. Not sure if I got her katana the right size, oh well. 

So I did this on whim when I was at a friends house cause he told me to draw Olivia, and as usual, I went a tad overboard. It ended up as a weird lineart painting hybrid thing that even I don’t know what I did. One thing I struggled with was really her clothes, most of the art on her has her not showing her front so I didn’t get a good idea what it looked like so I improvised a little. 

So I was testing my new tech out and its working great (I’ll share later what I got~). I wanted to do something with Tear Grants so I did something real quick, thing my anatomy is a little off but that’s ok. 

Well it was after I finished this piece that there are some stuff off with her anatomy, that’s what happens when you rush things kidos. OTL

*ahem*

So some people got the explanation as to why I did an exposed back with Sayri and such for those that didn’t here’s the short version, needed to practice painting backs, used photo ref of a really toned female that had a lot of muscle groups showing, toned the muscles down cause not everyone likes that and it helped me practice some more stuff, had an earlier piece I scrapped and did this instead. Ok so why Sayri? Well I always found her character in Fire Emblem Awakening a pretty interesting character I dunno if its just cause she was a swordmaster class or nor but something about her was always interesting. So if no one is comfortable with seeing an exposed back like so, I can put a mature content filter up later.

I was gonna upload this before my laptop drank water about a month and a half ago. I was messing with a new idea for inking with a ballpoint pen and cyan colored pencil and this was what got from it. I decided to leave the Cyan in just cause.

So as to why I have Sayri exposing her back, well wanted to try something like that out, and the bottom Lucina pic didn’t come out as well as I hoped, more to come later, gotta find my scanner. 

I tried to get used this new iPad pen I got for using with a painting app I have. Not quite used to some of the limitations it has compared to Photoshop or Sai but it’s not bad to use. 

So why is Lucina a Swordmaster in this? Well that’s the class I have her on right now in my second playthrough. I thought it would be interesting to see how she could/can look as one so that’s why I did that, plus I like Lucina. d:

I am back from the dead ends of the Internet! Will be back to loading art soon!

Some stuff I did awhile back, meant to upload them but got caught up in a commission or two. So I was looking at some of Alvin Lee’s ballpoint pen and copic drawings and inspired by that I tried to see what I can pull off myself. I got, varied results, though the Ragna Mitsuru sketch (top right) was part of something else I had planned but I scrapped that version and got something else I’m working on in between commissions right now. The bottom left Lucina I was a little hesitant to post cause I didn’t like how part of it came out but eh, why the heck not.

Alrighty here’s a more easier to look at version of my commission info, check the journal for additional details and for older samples, feel free to ask me questions as well. 

Here’s the journal link for some more info. aznswordmaster1.deviantart.com…

Previous commission list
arimibn  aznswordmaster1.deviantart.com… and  aznswordmaster1.deviantart.com…

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